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Understanding Blended Learning

Edited by Kelvin Thompson, Ed.D.

Portions of the following chapter are adapted from the Blended Learning Toolkit under the terms of a Creative Commons Attribution-NonCommercial-ShareAlike3.0Unported license and “Design of Blended Learning in K-12” in Blended Learning in K-12 under the terms of a Creative Commons Attribution-ShareAlike3.0 Unported license. Portions of the following chapter labeled as the property of the Commonwealth of Learning are used in compliance with the Commonwealth of Learning’s legal notice and may not be re-mixed apart from compliance with their repackaging guidelines.

Questions to Ponder

  • Is it most helpful to think of blended learning as an online enhancement to a face-to-face learning environment, a face-to-face enhancement to an online learning environment, or as something else entirely?
  • In what ways can blended learning courses be considered the “best of both worlds” (i.e., face-to-face and online)? What could make blended learning the “worst of both worlds?”
  • As you consider designing a blended learning course, what course components are you open to implementing differently than you have in the past? How will you decide which components will occur online and which will take place face-to-face? How will you manage the relationship between these two modalities?
  • How often will you meet with students face-to-face? How many hours per week will students be engaged online, and how many hours per week will students meet face-to-face? Is the total amount of student time commitment consistent with the total time commitment of comparable courses taught in other modalities (e.g., face-to-face)?

What is Blended Learning?

Blended courses (also known as hybrid or mixed-mode courses) are classes where  a portion of the traditional face-to-face instruction is replaced by web-based online learning.

How much of the face-to-face instruction must be replaced by online coursework? This question will vary greatly by class, discipline, and learning objectives.  The Sloan Consortium (a professional organization dedicated to postsecondary online learning) defines blended learning as a course where 30%-70% of the instruction is delivered online. While this is a useful guideline, it may not be sufficient to cover every blended learning configuration.

The  EDUCAUSE Learning Initiative provides many useful resources related blended learning, including a  report on a national focus session and a  framework for faculty workshops. The  National Center for Academic Transformation has done a significant amount of work related to course redesign, including the innovative use of technology for blended learning.

The addition of technology to any academic program must be accompanied by fundamental process re-design. With funding from the Next Generation Learning Challenges (NGLC) program, the Blended Learning Toolkit web site has been designed to provide an infrastructure for participating faculty and institutions that includes innovative technology, curricular reinvention, participant training, and ongoing assessment support, all of which are necessary for meaningful, sustainable, disruptive transformation.

Benefits of Blended Learning

Blended courses have proven to be among the most popular choices for students at institutions where they are offered. At first glance, this popularity seems intuitive because blended courses allow students and faculty to take advantage of much of the flexibility and convenience of an online course while retaining the benefits of the face-to-face classroom experience.

Although fully online learning has become well established in higher education, many institutions appear to be struggling with conceptualizing and implementing blended learning. Yet, where blended courses have succeeded, they have most often done so when strategically aligned with an institution’s mission and goals. The development and delivery of blended courses can be used to address a variety of institutional, faculty, and student needs.

  • For universities, blended courses can be part of a strategy to compensate for limited classroom space, as well as a way to think differently about encouraging faculty collaboration.
  • For faculty, blended courses can be a method to infuse new engagement opportunities into established courses or, for some, provide a transitional opportunity between fully face-to-face and fully online instruction.
  • For students, blended courses offer the conveniences of online learning combined with the social and instructional interactions that may not lend themselves to online delivery (e.g., lab sections or proctored assessments).

If an institution’s blended learning strategy can be designed to address the needs and dynamics of all three constituencies (institution, faculty, and student) simultaneously, then blended learning can become a powerful force for institutional transformation.

As cited in the U.S. Department of Education’s (2010) “ Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis and Review of Online Learning Studies,” “Students in online conditions performed modestly better, on average, than those learning the same material through traditional face-to-face instruction” (p. xiv) and, notably, “Instruction combining online and face-to-face elements had a larger advantage relative to purely face-to-face instruction than did purely online instruction” (p. xv). Not only do students perform better in blended courses, but the electronic resources inherent in the modality offer other advantages as well. For example, student performance analytics can be used to study and better understand student learning. Data analytics can also identify students who need early intervention, thus increasing retention. The online tools available in blended courses can also significantly enhance student engagement, ensuring that all students participate in course discussions and benefit from collaborative learning.

When properly implemented, blended learning can result in improved student success, satisfaction, and retention. For instance, the University of Central Florida has consistently seen such results over the 13 years of their own blended learning initiative. Since beginning this initiative, UCF has delivered over 5,030 UCF blended course sections and blended offerings have increased 475%. [For a summary of these data, see http://blendedlearningtoolkit.org/about/benefits-of-blended-learning.]

Designing Blended Learning Courses

Arguably, we seek to understand blended learning so that we might identify whether it has any benefits to offer us. Such affordances are perhaps made most evident by considering the range of approaches to blended learning design. However, designing any course is an exercise in balancing control and emergence.

Blended Learning Design as a Controlled Process

“Blended learning is hot and understandably so, combining the best features of online learning (e.g., 24/7 accessibility) with the best features of classroom instruction (e.g., live, face-to-face interaction). No doubt it’s here to stay. But why do so many blended initiatives turn into frustrating boondoggles, consuming far more time… than anyone anticipated?” (Troha, 2002). Unfortunately, the undesired outcomes often appear during the implementation of the course, or even long after substantial amounts of time, effort, and enthusiasm have been expended. How can the practicing teacher avoid blended learning pitfalls?

This section develops a model of best practices to reduce the potential headaches and realize the promise of blended learning. The importance of planning is reinforced. At each stage, control needs to be maintained from the beginning of the planning stage to ensure desired results. It is assumed that a course design process is being pursued that starts with learning objectives and that includes a general outline used to guide the development of the course, its delivery and evaluation. Guiding questions such the following are helpful to keep in mind: “What’s the best mix of traditional, live, teacher-led presentation and synchronous or asynchronous, technology-driven methods of teaching?” It is important to determine your role as a teacher in the learning process. Should it be one that is primarily directive or facilitative? Also, decide the importance of interaction amongst the students. These questions may be answered differently depending on the teaching/learning context. In any event, blended learning lends itself to learner-centered, teacher-guided (as opposed to teacher-directed), interactive, and student-collaborative learning.

Content and learning activities that provide for ample practice must be introduced into the course if the student is to achieve course goals. Blended learning is advantageous to the learner. Research has shown the limitations of applying a generalized style of teaching, rather than modifying lesson plans to fit the needs of the student. “Increasingly, organizations are recognizing the importance of tailoring learning to the individual rather than applying a ‘one-size-fits-all’ approach.” (Thorne, 2003) Of course, common needs exist, but blended learning allows the teacher to look for creative ways and use a variety of media to address the specific needs of his students.

When a teacher designs his lesson plan, it is important to note the type of learning activity (e.g. lecture, case study, role play, simulation, game, etc.) that best conveys the objectives of the lesson. There are two reasons for listing traditional teaching methods only at this point, instead of both classroom and online activities:

  1. We as teachers usually establish on paper the “ideal” learning experience when you work under a more familiar, traditional style of teaching. It is live, face-to-face, instructor-facilitated and student-collaborative.
  2. Once you have established the lesson plan for the “ideal” learning experience, you can systematically analyze the elements that can be delivered online without compromising learning effectiveness. You will discover here what might be best left in a classroom setting.

Blended learning is not simply adding an online component to a face-to-face course. Technology in a course should be used wisely – to facilitate student learning. Technology should not be used just to show off technology. Excellent opportunities exist for teachers to make learning interactive, dynamic, and fun when used properly. The technology aspect of a lesson should be like a good baseball umpire – it (like the umpire) is good if it (he) goes unnoticed.

“Since the intent of blended learning is to enhance learning by combining the best of both worlds…elements of the outline that appear to lend themselves to self-study online should be highlighted. Such elements tend to include easy-to-interpret, straightforward information that is relatively easy for the (student) to accurately grasp on his/her own.” (Troha, 2003) Students should be able to perform required tasks online with little or no prompting by the instructor. Of course, teachers should guide their students along, but when a student can accomplish a task online with limited assistance, that student encounters a learning experience that is deeper and more rewarding.

Blended learning courses are dynamic by their very nature. Revisions will need to be made to adapt to the learning needs of its students. Knowing what works and what does not comes with experience. The best resource for teachers to create and implement a blended learning course is another teacher or a network of teachers who have had experience with launching such courses.

With purpose and context in mind, the designer can select, combine, and organize different elements of on-line and traditional instruction. Carman (2002) identifies five such elements calling them key “ingredients” (p. 2):

  1. Live events. These are synchronous, instructor-led events. Traditional lectures, video conferences, and synchronous chat sessions such as Elluminate are examples.
  2. Self-Paced Learning. Experiences the learner completes individually on her own time such as an internet or CD-ROM based tutorial.
  3. Collaboration. Learners communicate and create with others. E-mail, threaded discussions, and wikis are all examples.
  4. Assessment. Measurements of learners’ mastery of the objectives. Assessment is not limited to conventional tests, quizzes, and grades. Narrative feedback, portfolio evaluations and, importantly, a designer’s reflection about a blended learning environment’s effectiveness or usefulness are all forms of assessment.
  5. Support Materials. These include reference material, both physical and virtual, FAQ forums, and summaries. Anything that aids learning retention and transfer.

It is useful, though ultimately reductive, to think of the interaction between context and ingredients for a given learning objective as a rectangular matrix. The intersections suggest the method the designer should use. The danger of this metaphor is the suggestion that each purpose, context, and ingredient combination deterministically lead to a matching method. Such is not the case. The point to the designer is to think in terms of those conditions, and others unique to her particular circumstance, as she orchestrates learning activities and creates her blended environment.

For Learning Objective α
Live Events Self-Paced Learning Collaboration Assessment Support Materials
Audience method1 method2 method3 method4 method5
Content method6 method7 methodetc
Infrastructure

Blended Learning Design as an Emergent Process

The following section is excerpted from “Planning Your Online Course” by June Kaminski and Sylvia Currie in the Commonwealth of Learning’s Education for a Digital World in compliance with the Commonwealth of Learning’s legal notice and may not be re-mixed apart from compliance with their repackaging guidelines.

Can you make patterns from clouds?

“Part of the plan is knowing that the situation will compel you to change your plan”. – Vella (2006)

A course plan can take on a variety of shapes, and is always informed by context: the audience, the venue, and the resources you have available to you. It is also informed by the educational values, beliefs, and philosophies of the design team. With so many possibilities and unknowns, how can we work towards a common language of what planning is all about?

The most basic question to begin with is , why design an online course. The emphasis here can be on the word why, or on the word design. A very common response to the question why is that learners will be geographically distributed, and having a course online is an obvious solution. However, an online course, or a course enhanced with online resources and communication tools, will add educational value to any face-to-face course by making resources available to learners and by providing opportunities to deepen learning through dialogue and sharing. In this sense the divisions between online courses and campus-based courses are becoming hazy. So the question of why is shifting from technology as a means to change the delivery method to technology as a means to enhance learning.

A more philosophical but very practical question emphasizes the word design. Is it important to create a structure in a virtual environment? How much design work should be done before involving the learners in the curriculum process? These questions have challenged educators for some time, and they seem especially complex when applied to designing online courses. Where then do we turn for guidance?

Some would argue that instructional design literature does little to guide the process of planning online courses because there is insufficient consideration for the social context of learning (Le Blanc, 2003). Furthermore, the recent advances in technologies to support networked learning, or more informal connections among people and information, are challenging our notions about advance planning and fixed design of online spaces. [For interesting discussions and resources related to networked learning see the work of Leigh Blackall http://leighblackall.blogspot.com] Consider this description by George Siemens:

By recognizing learning as a messy, nebulous, informal, chaotic process, we need to rethink how we design our instruction.

Instruction is currently largely housed in courses and other artificial constructs of information organization and presentation. Leaving this theory behind and moving towards a networked model requires that we place less emphasis on our tasks of presenting information, and more emphasis on building the learner’s ability to navigate the information—or connectivism.

Blogs, wikis, and other open, collaborative platforms are reshaping learning as a two-way process. Instead of presenting content/information/knowledge in a linear sequential manner, learners can be provided with a rich array of tools and information sources to use in creating their own learning pathways. The instructor or institution can still ensure that critical learning elements are achieved by focusing instead on the creation of the knowledge ecology. The links and connections are formed by the learners themselves. (Siemens,2002)

The best plan will anticipate learner experiences, but provide plenty of opportunities for learner-defined goals and assessments. In broad terms, this would be called design for flexible learning. However, in practice, a systems and linear approach is often favoured because it ensures consistency and is more easily administered and supported at the organizational level. By planning out each module carefully in terms of instructional goals, content, assignments, and assessments, each course can undergo rigorous quality control.

Flexible and systems approaches represent opposite ends of the course planning spectrum, one more learner-centred (or more favourably referred to by Jane Vella (2001) as learning-centred ), and the other more teacher-centred. With each approach there are obvious considerations for your own context. While a systems approach may require substantial resources, it may be more effective for managing quality control and for preparing and supporting instructors. Brent Wilson (1995), a pioneer in e-learning, has been cautioning online course designers about the downside of a systems approach for the past decade: An environment that is good for learning cannot be fully prepackaged and defined A more flexible approach will open the doors to more possibilities based on learner goals and needs. However, as pointed out by Bates and Poole (2003), “a flexible approach requires a high level of skill to be effective”.

So to revisit the central question: Can we work towards a common language of what planning is all about? What are the patterns in the clouds?

There are many helpful models to guide the design process, each informed by learning theory and each providing a set of actions by phase (often overlapping) in the design process. There are too many to expand on in this short chapter—an Internet search on “instructional design models” will yield a dozen or more. [See
http://carbon.ucdenver.edu/~mryder/itc_data/idmodels.html for a comprehensive list.]

A model is useful for providing a framework for managing course design and ensuring that all decisions are attended to. Furthermore, a good model is cyclical so that evaluation and reflection on implementation will always inform the next iteration of the course design. Keep in mind that while learning theory and prescriptive models help to guide the work, a model “should be used only to the extent that it is manageable for the particular situation or task”. In other words, context is always at the core of the planning and design process.

Prepare by considering these four tips:

  1. Begin with relevant metaphors for learning. Often the language commonly used to describe e-learning dismisses the notion that learning with technology is a valuable experience in its own right. When we speak about “distance learning”, “covering course content”, and “delivering courses” we are imposing an intent and framework for learning that calls for little involvement from the learner.
  1. The focus should be first on the learning, and second on the technologies that will support that learning. Think of your primary role in the planning process as keeping learning, and not technology, at the centre of the design process. Plan to include team members in the design process who can provide the expertise required to carry out your plan and also take full advantage of the medium.
  1. Creating good online learning experiences requires effort. While the basic planning guidelines are the same for both face-to-face and online courses, “the process of planning a quality e-learning experience is very likely to be more complex and time-consuming than planning a conventional classroom experience. (Anderson & Elloumi, 2004)
  1. Context is king! You can choose an instructional model that suits your project and personal beliefs about teaching and learning, but always be prepared to adapt.

Two Case Studies of Blended Learning Design

Perhaps it will be helpful at this point to consider how blended learning design principles are implemented in practice. Following are two case studies that are quite different in style, scope, and in subject matter/class size of the courses described. What patterns do you see?

Blended Learning Case Study 1: Broad Conceptualization

McCracken and Dobson (2004) provide an example of how learning purpose, context, and blended learning ingredients lead particular learning methods. They propose a process with “five main design activities” (p.491) as a framework for designing blended learning courses. The process is illustrated with a case study of the redesign of a class at The University of Alberta called Philosophy 101 (pp. 494 – 495):

  • Identifying learning and teaching principles. The teaching and learning goals were described as requiring active participation, sustained discussion, and, most importantly, inquiry and critical analysis.
  • Describing organizational contexts Team teaching with three professors and up to eleven graduate teaching assistants to engage a class of 250 students in dialogue around ethical and political philosophy.
  • Describing discipline-specific factors The designers are described as being concerned about stereotypes of philosophy as “bearded men professing absolute truths” (p.495). The desire was to represent philosophy as an activity, not a set truths to be absorbed.
  • Selecting and situating appropriate learning technologies Learning activities focused on the process of engagement: presenting and defending a thesis and responding to opposing views. For example, a face-to-face lecture would feature contemporary ethical dilemmas with newspaper headlines or a video clip. Or, the instructors would stage a debate in which they would assume the role of a philosopher under study and then argue from the philosopher’s point of view. Online threaded discussion supplemented small group seminar sections.
  • Articulating the complementary interaction between classroom and online learning activities In the Philosophy 101 example, it was noted how the face-to-face engagement was complemented by more deliberative, asynchronous discourse.

Even this simplified description illustrates the multilayered, multifaceted nature of blended learning environments. With such a large canvass, the most important design principle might be to start small. “Creating a blended learning strategy is an evolutionary process.” (Singh and Reed, 2001).

Blended Learning Case Study 2: Detailed Personal Reflection

The following section is excerpted from “Looking Forward: Stories of Practice” by Susan Crichton and Elizabeth Childs in the Commonwealth of Learning’s Education for a Digital World in compliance with the Commonwealth of Learning’s legal notice and may not be re-mixed apart from compliance with their repackaging guidelines.

A story of blended instruction

Typically described as an instructional strategy that incorporates the best of face-to-face learning and online content and discussion groups, blended instruction often meets with mixed success. A key challenge to designing blended learning strategies is to sort out what content is best suited to which format—online or face-to-face. If that decision is not well considered at the design level, the workload for both the teacher and students may seem overwhelming, and the learning experience may be inconsistent with the curricular goals.

In blended learning, typically the face-to-face component is supported by supplementary online content. This is usually contained within an LMS, often with asynchronous discussion groups and synchronous sessions, and it may take the form of blogs, podcasts and multimedia simulations. Conversely, a blended course might exist primarily online, with a few face-to-face meetings for more experiential learning opportunities such as labs, visits to specific sites, or face-to-face orientation sessions so students can meet each other and the instructor.

In winter of 2004 I [Susan Crichton] had the opportunity to design a campus-based course for pre-service teachers. It was entitled Distributed Learning: Teaching and Learning Online. The desire to build and teach this course came directly from my personal experience as a K–12 online educator, as well as my research into the practices of K– 12 online teachers. I felt the course had to model excellent practice and leverage emerging technologies, as it would introduce blended and online learning to preservice teachers.

The course, an elective, met on Friday mornings for three hours, and it was assumed that students would work an additional three hours per week independently. Further, all similar electives within the program, required students to complete an inquiry paper based on action research.

Before the semester started, I met with the students and determined that none of them had taken an online course before. The majority had very limited technology skills and were actually enrolled in the course to gain them. Therefore, I started the design of the course by considering the amount of time available (13 weeks) and listing the learning experiences that I wanted the students to have; I then organized the content to fit those constraints. I sorted the content into experiences that I felt were best shared, either face-to-face during the Friday sessions or online during the expected independent study time. Further, I modified the inquiry paper to include the development of a student-negotiated learning object.

I planned for the final face-to-face class to be a celebration of learning where the students could share their learning objects and talk about their successes and challenges. Therefore, I was left with 11 sessions to present content, develop technology skills, and model more student-centred approaches to learning.

Assuming the first session and the last were orientation, introduction and celebration, respectively, I distributed specific content to each of the other 11 sessions, covering topics such as roles and responsibilities for online educators, content development, issues of pedagogy and assessment, characteristics of asynchronous and synchronous learning, global issues—digital divide, employment opportunities, and universal design. Paralleling each topic were weekly online content structured within the LMS and opportunities for students to practise moderating the discussion forum. The face-to-face sessions became workshop opportunities, with matching software complementing the various topics. For example, the week on content development was supported by concept mapping using Inspiration software for storyboarding and an introductory, hands-on session in digital filmmaking.

The most critical design decision on my part was where on the continuum (Figure 31.3) I should start. As our program is inquiry-based, I felt it would have been inappropriate to start with online instruction only. Further, because there was an existing face-to-face expectation, the facilitated online instruction model would not work either. The choice rested with a blended approach or a studio-based approach, and I chose blended, designing the face-to-face sessions as a studio-based model in terms of the hands-on learning and open critiques of the products and process.

Continuum 

Type

Online Instruction Facilitated Online 

Instruction

Blended Instruction Studio-based Instruction
Role of teacher / 

student

Teacher-prepared content 

Teacher-directed instruction

Teacher has minimal or no

direct involvement with students

Need for students to participate online

Teacher-prepared content 

Teacher-directed instruction

Interaction between teacher

and students

Need for both to participate

face-to-face and online

Teacher-prepared content 

Teacher-directed instruction

Increased interaction among

teacher and students

Opportunity for student-negotiated tasks

Need for both to participate

face-to-face and online

Teacher-prepared learning 

environment and initial problems / task

Student-centred approach

Active interaction between

students / teachers

Changed role for teacher and

student

Online Approach Asynchronous teaching / 

learning

Learning controlled by time—

fixed start / stop time

Synchronous teaching / learning options 

Asynchronous options

Collaborative options

Learning controlled by teacher

Synchronous teaching / learning 

Increased opportunities for

asynchronous learning

Opportunity for face-to-face

Collaboration

Learning controlled by teacher

Asynchronous learning with 

synchronous support

Collaboration

Online gallery with forum for

crits

Learning negotiated by teacher

/ student

Example of 

software

Content managed in learning 

management system (LMS)

such as Blackboard, D2L,

Moodle, WebCT; assessment

via computer-marked quizze

Content in LMS, support via 

email or synchronous software

(e.g., Elluminate Live, MSN

Messenger); online discussions

Online discussions, LMS, synchronous conferencing 

Physical classroom/lab environment

Collaborative software (e.g., 

CMAP, shared whiteboards);

simulations, VR, LMS, synchronous conferencing

Instructional 

strategy

Lecture / information transfer Lecture, discussion Lecture, discussion, task negotiation Lecture, discussion, task negotiation, problem-solving
Evaluation Testing / computer marked 

(true or false, multiple choice,

short answer

Formal testing / teacher 

marked

Formal testing / teacher 

marked, potential for alternative, more open-ended assessment (essay, project, etc.)

Authentic assessment using 

checklists / rubrics for project

assessment

Link to Bloom’s 

Taxonomy

Knowledge level Knowledge level 

Comprehension level

Knowledge level 

Comprehension level

Application level

Analysis level

Potential for all levels, including the higher-order thinking 

tasks of synthesis and evaluation

Role of Media 

See Dale’s Cone of Experience for additional information on the relationship of media for to teaching and learning—

http://teacherworld.com/potdale.html

Text to read 

Audio files (podcasts to hear)

Images to watch

Text to read 

Audio files (podcasts to hear)

Images to watch

Exhibits to explore

Simulations to engage with

Text to read 

Audio files (podcasts to hear)

Images to watch

Exhibits to explore

Simulations to engage with

Demonstrations to discuss

Potential for all media to be 

used

Use media to dramatize personal experiences

Use media as a starting point

for personalized learning and

individual demonstration of

understanding

Create own media

Figure 31.3. Continuum of Instructional Practice Typically Found in Online and Blended Learning

This course has been offered each year since its introduction in 2004, and students have been hired directly from the course for jobs in online teaching for the local school board. Each year, the course content has changed as new technology emerges. In the last offering, I included podcasting, wikis, and blogs, and I am still exploring options for the upcoming course. The course has exceeded my expectations, and the evaluations have been excellent.

During the first offering, a graduate student (Shervey,2005) researched this course for her thesis. The study was positive and reaffirming, as it revealed that the students’ perceptions of promise and potential of online learning changed as they experienced them firsthand.

Blended learning worked well for the Distributed Learning course. For example, it allowed me to share asynchronous technologies during the sessions on asynchronous and synchronous learning. Rather than attend class, I encouraged the students to connect from home during the Friday class, letting them experience what it felt like to be learning along from home. One of the most successful sessions was the discussion of employment. I invited colleagues who work in various online professions to join the discussion forum. I created a forum topic for each of them, introducing them to the course and explaining to the students how I knew them or had worked with them, thereby personalizing these potentially anonymous guests. Each guest then posted a description of their work and invited the students to ask questions. And question they did, asking everything from who are you, to how much do you make, and are you lonely sitting at home.

Over the three offerings of this course, I have done little to change the structure or my instructional strategies, which appear to be working well, but the design is flexible enough to allow me to change the content as new things emerge. I cannot imagine offering this course in anything other than a blended approach, as I have learned that our face-to-face time is as important as our online time.

References

Anderson, T. & Elloumi, F. (2004). Theory and practice of online learning. Athabasca: Athabasca University.

Bates, A. W. & Poole, G. (2003). Effective teaching with technology in higher education: Foundations for success. San Francisco: Jossey-Bass.

Carman, J.M. (October, 2002). Blended learning design: five key elements. Agilant Learning. Retrieved June 26, 2011 from http://www.agilantlearning.com/pdf/Blended%20Learning%20Design.pdf

Le Blanc, D. (2003). Instructional design for distributed collaborative learning environments based on sociocultural constructivist theories (Unpublished manuscript): Simon Fraser University.

McCracken, J. & Dobson, M. (2004). Blended learning design. In V. Uskov (Ed.), Proceeding of the Seventh IASTED International Conference: Computers and Advanced Technology in Education – 2004 (pp. 491-496). Calgary: ACTA Press.

Shervey, M. (2005). The impact of online teaching and learning on pre-service teachers. Unpublished master’s thesis, University of Calgary, Calgary. Alberta, Canada.

Siemens, G. (2002, September 30, 2002). Instructional Design in Elearning. Retrieved June 26, 2011 from http://www.elearnspace.org/Articles/InstructionalDesign.htm

Singh, H. & Reed, C. (2001). A white paper: achieving success with blended learning. Centra Software. Retrieved June 26, 2011 from http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.114.821&rep=rep1&type=pdf

Thorne, K. (2003). “Blended Learning: How to Integrate Online & Traditional Learning. London and Sterling, VA.

Troha, F. (2002) Ensuring E-learning Success: Six Simple Tips for Initiative Leaders USDLA Journal 16 (12) Retrieved June 26, 2011 from http://www.usdla.org/html/journal/DEC02_Issue/article02.html

Troha, F. (2003). “Bulletproof Blended Learning Design: Process, Principles, and Tips. 1st Books Library.

U.S. Department of Education. (2010). Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis and Review of Online Learning Studies, Washington, D.C. Retrieved June 27, 2011 from http://www2.ed.gov/rschstat/eval/tech/evidence-based-practices/finalreport.pdf

Vella, J. (2001). Taking learning to task: Creative strategies for teaching adults. San Francisco: Jossey-Bass.

Vella, J. (2006). Dialogue Education: What are the basics? Presented at Dialogue in Teaching and Learning: An Educational Framework for Linking Coursework and Community. Simon Fraser University, Burnaby, British Columbia.

Wilson, B. G. (1995). Metaphors for instruction: Why we talk about learning environments. Educational Technology, pp. 25–30.